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1. Save All Window Locations - in Player Features and Ideas Discussion [original thread]
Hi there Devs, I would like to see the ability to save my window locations. Basically we all place our overview, chat boxes, etc in various locations but there is no way to save this. Yes it "remembers" the location but I am sure everyone has had...
- by Xaldafax Caerleon - at 2014.10.10 20:28:00
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2. Character List On Left - in Player Features and Ideas Discussion [original thread]
Thanks for the Troll and no benefit to the discussion. This isn't a hard request and doesn't take much time at all. It is up to them ... They did one of my other requests for splitting out the DS and Probe scanner windows so I am happy.
- by Xaldafax Caerleon - at 2014.10.09 22:26:00
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3. Probe and Directional Scan separate windows - in Player Features and Ideas Discussion [original thread]
This request has been completed by the DEVs. It is on the SISI server now. Basically you can have separate Probe Scanner, Directional Scan, and Moon Analysis. THANK YOU!
- by Xaldafax Caerleon - at 2014.10.09 22:24:00
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4. Character List On Left - in Player Features and Ideas Discussion [original thread]
Well maybe most people don't care but I still think it is a good idea!! :) And shouldn't be hard to implement... it just gives options.
- by Xaldafax Caerleon - at 2014.10.07 20:52:00
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5. Probe and Directional Scan separate windows - in Player Features and Ideas Discussion [original thread]
Can we have a DEV look into the ability to pull apart and have two different windows for - Probe Scanner and the Directional Scan. They really are different features and while it is nice to have them in a same box there are times when it is bette...
- by Xaldafax Caerleon - at 2014.10.06 05:22:00
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6. Character List On Left - in Player Features and Ideas Discussion [original thread]
This is probably one of the simplest things but would add so much to layout and ease.... Can we PLEASE have the ability to put the Character List on the LEFT side of the window if we wish. Basically the names would be left justified and the bar...
- by Xaldafax Caerleon - at 2014.10.06 05:16:00
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7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Very large fatigue values will take a loooong time to decay, is this too much? Possibly yes, we'll have a look at this. You need to regionalize this. If a person is jumping around the same region this shouldn't be nerf...
- by Xaldafax Caerleon - at 2014.10.02 00:53:00
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8. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: 1) That green arrow in the ship navigation toolbar? Select that to show only categories or ships that have fits. So if you only have 1 Assault Frig and 2 Cruiser fits, it will only show Assault Frig and Cruiser categories...
- by Xaldafax Caerleon - at 2014.09.29 16:04:00
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9. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it -- Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab...
- by Xaldafax Caerleon - at 2014.09.28 20:15:00
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10. PI Needs Some Love Version 2 - in Player Features and Ideas Discussion [original thread]
Any type of upgrade and enhancement is welcome!
- by Xaldafax Caerleon - at 2014.09.01 17:03:00
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11. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
I would like a major UI redo so it is something nicer looking like what you all did with the industry. I would like an easier way to select items and make sure you understand what is selected. I would like more space between the lines. They curren...
- by Xaldafax Caerleon - at 2014.08.09 01:35:00
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12. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Well looks like this was address... Large bubble cost just went up like 10 fold... Each is now like 50m in jita.
- by Xaldafax Caerleon - at 2014.08.09 01:27:00
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13. Sticky:Reserved #5 - in Wormholes [original thread]
AssassinationsdoneWrong wrote: Xaldafax Caerleon wrote: silly string Do you have any idea on the potential server load of simultaneously spawning, linking and loading every single k-w, w-k and w-w space connection? We fly fictional spac...
- by Xaldafax Caerleon - at 2014.08.06 18:08:00
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14. Sticky:Reserved #4 - in Wormholes [original thread]
Obil Que wrote: Rage rolling could also be look at as a player deterministic result of inadequate wormhole spawn rates and lack of w-space connectivity. You rage roll to find shallow content on your own terms because the content you are current...
- by Xaldafax Caerleon - at 2014.08.06 17:31:00
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15. Sticky:Reserved #4 - in Wormholes [original thread]
CCP.... What really is this trying to solve? Are you trying to solve ragerolling? Then solve it in a way that makes sense. Make it harder for people that just pop holes quickly. Distance away from hole will not help that. If you are trying t...
- by Xaldafax Caerleon - at 2014.08.06 16:52:00
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16. Sticky:Reserved #5 - in Wormholes [original thread]
When I first started playing I joined a corp that moved to a wormhole. I enjoyed it and even though it was supposed to be risky, it wasn't too much considering that all you had to do was know where the wormholes were and spam dscan. You didn't eve...
- by Xaldafax Caerleon - at 2014.08.06 16:29:00
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17. Request a Rookie Ship Button - in Player Features and Ideas Discussion [original thread]
I am for making it so people can remove the newb ships sitting in all the hangars that are not uses. I am against the ability to use a newb ship for a cyno because people don't want to lose a real ship... kind of like an exploit as I see it.
- by Xaldafax Caerleon - at 2014.06.20 22:50:00
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18. Ok, So Now Let's Balance Local Now To \0/\0/ - in EVE General Discussion [original thread]
Jesus there are SO MANY OTHER THINGS in Eve that need to be changed that would give us more fun than this topic. Why can we just not focus on the bigger issues.
- by Xaldafax Caerleon - at 2014.06.19 21:08:00
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19. Deployable Outpost - in Player Features and Ideas Discussion [original thread]
Dally Lama wrote: As long as there's no timers, I'm game. Why can there not be timers? Why should something that would be small like that be able to be blown up immediately by a group of people that just want to be jerks and go around destro...
- by Xaldafax Caerleon - at 2014.06.19 20:57:00
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20. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
I am just surprised so many people are this lazy and want easy stuff like a watchlist we have now. How much more fun would it be to have tracking gear and bugs and who knows what other types of technology to hunt people down in a more spy like way.
- by Xaldafax Caerleon - at 2014.06.19 20:52:00
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